Depending on who you ask, the time of day, and the number of empty coffee cups on my desk, I’m either a starving artist or a freelance writer. For over fifteen years, I’ve written for online and print publications including Australia’s PC PowerPlay and Hyper Magazine, IGN.com, Unwinnable, VG24/7, as well as the now-defunct GameSpy, The Black Panel and Games.On.Net.
With a belief that there’s a story behind every headline - regardless of how big or small - I have a love of unique angles, thought-provoking stories, and storytelling opportunities. It’s these stories that have seen me mentioned on Kotaku US, Critical Distance, and Rock Paper Shotgun, as well as place as a finalist in the Best Gaming Journalist category at the 2013 Australian IT Journalism Awards (The Lizzies).
Nowadays you’ll find me penning thoughts for editors either brave - or crazy - enough to accept the editing challenge - mostly myself! It’s here I’ve explored the joys of Darkest Dungeon’s Vita release, waxed lyrical about Hozier and what it means to be 'known', and rambled about the ways in which Thunderbolts* gives the modern Marvel Cinematic Universe some semblance of hope.